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/**
* @brief Segment Tree
* @docs docs/segmenttree.md
*/
template <typename Monoid>
struct SegmentTree {
using F = function<Monoid(Monoid, Monoid)>;
int sz;
vector<Monoid> seg;
const F f;
const Monoid M1;
SegmentTree(int n, const F f, const Monoid& M1) : f(f), M1(M1) {
sz = 1;
while (sz < n) sz <<= 1;
seg.assign(2 * sz, M1);
}
void set(int k, const Monoid& x) { seg[k + sz] = x; }
void build() {
for (int k = sz - 1; k > 0; k--) {
seg[k] = f(seg[2 * k + 0], seg[2 * k + 1]);
}
}
void update(int k, const Monoid& x) {
k += sz;
seg[k] = x;
while (k >>= 1) {
seg[k] = f(seg[2 * k + 0], seg[2 * k + 1]);
}
}
Monoid query(int a, int b) {
Monoid L = M1, R = M1;
for (a += sz, b += sz; a < b; a >>= 1, b >>= 1) {
if (a & 1) L = f(L, seg[a++]);
if (b & 1) R = f(seg[--b], R);
}
return f(L, R);
}
Monoid operator[](const int& k) const { return seg[k + sz]; }
template <typename C>
int find_subtree(int a, const C& check, Monoid& M, bool type) {
while (a < sz) {
Monoid nxt =
type ? f(seg[2 * a + type], M) : f(M, seg[2 * a + type]);
if (check(nxt))
a = 2 * a + type;
else
M = nxt, a = 2 * a + 1 - type;
}
return a - sz;
}
// check(seg.query(b, i))を満たす最小のb<=iを返す.なければ-1
template <typename C>
int find_first(int a, const C& check) {
Monoid L = M1;
if (a <= 0) {
if (check(f(L, seg[1]))) return find_subtree(1, check, L, false);
return -1;
}
int b = sz;
for (a += sz, b += sz; a < b; a >>= 1, b >>= 1) {
if (a & 1) {
Monoid nxt = f(L, seg[a]);
if (check(nxt)) return find_subtree(a, check, L, false);
L = nxt;
++a;
}
}
return -1;
}
// check(seg.query(i, b))を満たす最小のi<bを返す.なければ-1
template <typename C>
int find_last(int b, const C& check) {
Monoid R = M1;
if (b >= sz) {
if (check(f(seg[1], R))) return find_subtree(1, check, R, true);
return -1;
}
int a = sz;
for (b += sz; a < b; a >>= 1, b >>= 1) {
if (b & 1) {
Monoid nxt = f(seg[--b], R);
if (check(nxt)) return find_subtree(b, check, R, true);
R = nxt;
}
}
return -1;
}
};#line 1 "library/structure/segtree/SegmentTree.cpp"
/**
* @brief Segment Tree
* @docs docs/segmenttree.md
*/
template <typename Monoid>
struct SegmentTree {
using F = function<Monoid(Monoid, Monoid)>;
int sz;
vector<Monoid> seg;
const F f;
const Monoid M1;
SegmentTree(int n, const F f, const Monoid& M1) : f(f), M1(M1) {
sz = 1;
while (sz < n) sz <<= 1;
seg.assign(2 * sz, M1);
}
void set(int k, const Monoid& x) { seg[k + sz] = x; }
void build() {
for (int k = sz - 1; k > 0; k--) {
seg[k] = f(seg[2 * k + 0], seg[2 * k + 1]);
}
}
void update(int k, const Monoid& x) {
k += sz;
seg[k] = x;
while (k >>= 1) {
seg[k] = f(seg[2 * k + 0], seg[2 * k + 1]);
}
}
Monoid query(int a, int b) {
Monoid L = M1, R = M1;
for (a += sz, b += sz; a < b; a >>= 1, b >>= 1) {
if (a & 1) L = f(L, seg[a++]);
if (b & 1) R = f(seg[--b], R);
}
return f(L, R);
}
Monoid operator[](const int& k) const { return seg[k + sz]; }
template <typename C>
int find_subtree(int a, const C& check, Monoid& M, bool type) {
while (a < sz) {
Monoid nxt =
type ? f(seg[2 * a + type], M) : f(M, seg[2 * a + type]);
if (check(nxt))
a = 2 * a + type;
else
M = nxt, a = 2 * a + 1 - type;
}
return a - sz;
}
// check(seg.query(b, i))を満たす最小のb<=iを返す.なければ-1
template <typename C>
int find_first(int a, const C& check) {
Monoid L = M1;
if (a <= 0) {
if (check(f(L, seg[1]))) return find_subtree(1, check, L, false);
return -1;
}
int b = sz;
for (a += sz, b += sz; a < b; a >>= 1, b >>= 1) {
if (a & 1) {
Monoid nxt = f(L, seg[a]);
if (check(nxt)) return find_subtree(a, check, L, false);
L = nxt;
++a;
}
}
return -1;
}
// check(seg.query(i, b))を満たす最小のi<bを返す.なければ-1
template <typename C>
int find_last(int b, const C& check) {
Monoid R = M1;
if (b >= sz) {
if (check(f(seg[1], R))) return find_subtree(1, check, R, true);
return -1;
}
int a = sz;
for (b += sz; a < b; a >>= 1, b >>= 1) {
if (b & 1) {
Monoid nxt = f(seg[--b], R);
if (check(nxt)) return find_subtree(b, check, R, true);
R = nxt;
}
}
return -1;
}
};